I'm available for new employment, contracts, and/or commissions. Click here for details!
I'm available for new employment, contracts, and/or commissions. Click here for details!
I’ve made games professionally since 2004, working in design leadership, systems design, technical design, and gameplay engineering.
I’ve held lead design positions on Destiny 2, Starhawk, and Warhawk.
I also ran indie ventures Third Helix, Kickbomb Entertainment, and the Utah Games Guild. And if you’re a developer, you may have seen my popular technical guide to Doing Thumbstick Dead Zones Right kicking around the internet.
I aim to create games in a way that’s sustainable for the creators, respectful toward the audience, and progressive for the community. Games matter, but people matter more. ❤️
My professional work includes:
My hobby work includes: